Elvenar gems upgrades4/3/2024 ![]() The Sentient Goods can be researched from Chapter XII - The Elementals and beyond in the Research Tree and can be produced in any Manufactory level 24 or higher. Sentient Goods are also grouped into three categories: Basic Sentient Goods, Refined Sentient Goods and Precious Sentient Goods. However, they will be necessary to unlock higher technologies and explore distant provinces. On the other hand, Refined and Precious Goods will only become available later in the game and their cost of production is more expensive. You only need to unlock the corresponding Manufactories and their production costs are relatively low. The Basic Goods can be researched quite early in the Research Tree. Standard Goods are grouped into three categories: Basic Goods, Refined Goods and Precious Goods. For example if your boost is Crystal, then you will need 1020 of Silk, if your boosted good is Scrolls you will need 1020 of Crystal and if your boost is Silk you will need 1020 Scrolls.As you progress through the chapters, you will see three types of Goods: The Standard Goods, the Sentient Goods and the Ascended Goods. So to know which goods you will need to upgrade your residence to level 18 for example, you will need the second crafted good after your boosted one. The used sequence is the one you can see in your Goods overview panel. If your boosted good is Marble, then basic goods +1 will be Steel and +2 will be Planks. Each icon will have a +1 or +2 indicator that represent your boosted good +1 or your boosted goods +2. This means that on the table you will see new icons : For Basic Goods, for Crafted Goods and for Magical Goods. Residence Overview From the Chapter VI - A Portal to the Past onwards, the required Goods for some residence upgrades will depend on your boosted Goods. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades. ![]() The amount of Prosperity provided by the building (only from Chapter XXI onwards).So the production will be more efficient! The amount of produced Community Work per time (only from Chapter XXI onwards).The amount of produced Coins per time.Upgrading a Residence to the next level will increase: It can be moved, sold, rebuilt and upgraded. It needs a street connection to the Main Hall in order to produce its resources. You can build a Residence via the Buildings menu. Prosperity is needed to build some Chapter special buildings, if you wish to know more about this special requirement please visit the page dedicated to the subject. Please note: Like some other special resources, Community Work is also subject to 10% decay during the night.įrom Chapter XXI - The Vallorian Legend onwards, Residences will provide another special requirement: Please note: From Chapter XXI onwards, Coins production will be the default choice in Residences of level 46 and above, but if you switch to Community Work production you will need to select Coins production option if you wish to produce them. Coins are only available once they have been collected! At higher levels you can early collect them after 3 hours and its total production time is 24 hours. You will only need to click on the building to collect Coins and store them in the Coin Storage. Working population is the sum of population used by all non-residential buildingsįrom Chapter I to XX, Coins are produced automatically over time from Residences without the need for you to give the order.Total population is the sum of population generated by all residences of the city.The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population". Population is needed for building new non-residential buildings and non-residential upgrades. The higher the level of a residential building the more population it provides. Right from the beginning, Residences provide you with two very important features of the game:įrom Chapter XXI - The Vallorian Legend onwards, Residences are able to produce a new resource alternatively: Your population will live in them and you can visit them regularly to collect Coins and later in Chapter XXI - The Vallorian Legend a new resource called - Community Work as taxes. To bring population into your city you will need to build up Residences.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |